home *** CD-ROM | disk | FTP | other *** search
- ü
- Welcome !!
- ~~~~~~~~~~
- û
- Hello and Welcome to the third Shareware release of Extreme AMOS.
- This should be the last shareware issue for now, but if I don't get
- much response, I may have to release another. If you subscribe for the
- next issue, and it becomes shareware, then you will receive a refund.
- Unfortunately, I was due to release this product at the "World of
- Amiga" convention in Hammersmith, but due to a bereavement in the
- family, I was unable to attend. So, to make up for it, I spent a few
- days writing more articles and improving the engine a bit, hence the
- late date. So, if you see anything mentioning the convention, then
- just ignore them.
-
- ý
- Due to a number of requests, you will see that this program runs
- in NTSC mode, as a few people abroad had some problems in loading it.
- The text reader is also in NTSC mode, with a minimum amount of screen
- size to allow for the buttons.
-
- ú
- In case you missed the last issue, I stated that if Carl did not
- send me any articles or any brief words, I would "Drop" him from the
- ÿ
- ú
- EA team. Well, he has not even phoned. I got in touch with him before
- christmas, but didn't get much chance to talk, so I am no longer
- including him in any way. Carl, if you are reading this, get in touch
- with me if you want to change this !! In case you are not familiar
- with the way Carl f****d up the first release of Extreme AMOS, then
- read the article EA COCK-UP in the Editorial/More section. Makes for
- some pretty interesting reading.
-
- û
- Onto a higher note now, methinks. This is the third and final
- Shareware release of Exreme AMOS, although not the final issue.
- Heavens no !! I have got tired of messing around with waiting for
- Carl, and having to design and program a full engine in about a week,
- so have decided to plan and program my own, which is what you can see
- now. If has taken a month of programming, to try and get everything
- together, and all the articles, and create the AMOS program to run it
- all. Next month's issue will have an even better reader, which will
- incorporate text and images together, as I have not had time to modify
- the routine enough for this issue. I am always trying to improve the
- magazine, so if you have any sugestions, then why not let me know. I
- am also looking for a co-editor to give me a hand in writing
- ÿ
- û
- articles/source code etc., so get in touch if you are interested. I
- would prefer someone fairly local so we can work together a couple of
- nights a week.
-
- ý
- We have reviews of many new PD AMOS games, including one or two of
- my own which some people have very kindly sent to me. We also have the
- regular tips section, which has a couple of questions. I have also
- prepared several tutorials this month, including a nice one for using
- Multiripper 3 !! You can now extract the music from your favourite
- games !! You can also begin improving your database programs with the
- second part to my Databases tutorial, which has proved to be quite
- popular. Also covered, is several small routines, including a nice
- change for a graphic equalizer, consisting of a cross, which draws
- itself in time to the music. The file for this is stored in the DATA
- drawer under the name VU_CROSS, and can be loaded straight into AMOS
- as a picture bank, as I have left it uncrunched.
-
- û
- New sections include an executable routines section, which allows
- you to view some interesting AMOS programming. This month, as it is a
- new section, all examples have been coded by me. They consist of 2
- ÿ
- û
- rotating vector designs, which if I am asked enough times, I may find
- the time to complete a tutorial on them. Also featured, is an example
- of the VUMeter Cross program, which is documented and source appears
- on disk 2, and a nice screensaver-type program, which I developed off
- the trusty old Speccy 128K.
-
- ý
- The coverdisks are brimming with source code this month. Everyone
- seems to be writing 'Extractor' programs for the magazines, so I have
- decided to have a go at coding my own. This will just unpack the
- issue's source code to a selected drawer, where it will all be sorted
- into categories etc. Too many people are writing extractors to pursue
- the idea fully. A good extractor to look out for is the one on WAC, by
- Paul Gumsley. Providing I don't begin to run low on disk space, then I
- will put all the source into an archive, otherwise it will be ready to
- use straight away.
-
- þ
- At the time of writing this article, I have absolutely no idea
- about the programs which I shall be including on the coverdisks. See
- the appropriate section for more up-to-date information, including
- lists of the source code for this month. I know that Shroom Gammon, an
- ÿ
- þ
- old game by Paul Burkey has been included, but that is about it.
-
- ù
- I have also decided to drop the samples section. The lists take
- up too much valuable space on the disk, plus not many people wanted
- them, so I have decided to sell them in quantity in the 'EA Special
- Offers' section.
-
- û
- As well as the usual sections, there is the Mushroom disk viewer,
- which can be called from the user menu. Just enter the number of the
- disk that you wish to read the contents of, and providing that it
- exists, then the information will be brought up on the screen.
-
- ü
- Well, I suppose that I had better not take up any more of your
- time, and let you get on with reading the rest of the magazine !!! If
- you are interested in contributing articles in the future issues, see
- the 'Getting Involved' section.
-
- ú
- [Andrew "Mushroom" Kellett]
-
- ÷
- EOF
-
-